Diablo 4 has loads of unique items that are a step up from legendary items. Where we had ancient items in Diablo 3, we now have unique items, much like in Path of Exile. However, within the game, you really don’t learn how many uniques there are or what the names of them either are. You just have a small chance to obtain one. Below, we will talk about all the unique items in Diablo 4.
Diablo 4 Unique Items
Item | Type | Class | Aspect |
The Grandfather | Weapon | All | Massively increases your critical strike damage. |
The Butcher’s Cleaver | Weapon | All | Lucky Hit: When you critical strike an enemy, you have a 100% chance to Fear and Slow them. |
Doombringer | Weapon | All | Lucky Hit: deals Shadow damage to surrounding enemies and reduces damage done by 20% for five seconds. |
Ancients’ Oath | Weapon | Barbarian | Steel Grasp launches two additional chains. Enemies hit are slowed for three seconds. |
Fields of Crimson | Weapon | Barbarian | Damaging an enemy with Rupture creates a pool that does Bleed damage over six seconds. Enemies in the pool take 10% increased Bleed damage. |
Hellhammer | Weapon | Barbarian | Upheaval ignites the ground, Burning enemies with additional damage for three seconds. |
Overkill | Weapon | Barbarian | Deathblow creates a shockwave that deals additional damage. Enemies killed by the shockwave Reser your Deathblow cooldown. |
Ramaladni’s Magnum Opus | Weapon | Barbarian | Skills deal increased damage per point of Fury you have, but you lose two Fury points per second. |
Black River | Weapon | Necromancer | Corpse Explosion consumes up to four additional corpses for extra damage and radius. |
Bloodless Scream | Weapon | Necromancer | Darkness skills chill enemies. Lucky Hit: Darkness skills have 100% chance to generate extra sense against Frozen enemies. |
Greatstaff of the Crone | Weapon | Druid | Claw is now a Storm skill and also casts Stormstrike for extra damage. |
Waxing Gibbous | Weapon | Druid | Gain two seconds of Stealth when killing an enemy using Shred. Breaking Stealth guarantees Critical Strikes for a short time. |
Asheara’s Khanjar | Weapon | Rogue | Hits with this weapon increase your attack speed for four seconds, stacking. |
Condemnation | Weapon | Rogue | Core skills deal increased damage when spending three Combo points. Basic skills have a chance to generate three Combo points. |
Skyhunter | Weapon | Rogue | Your first direct damage is guaranteed Critical Strike. If you have max stacks of the Precision Key pPassive skill, gain energy once per cast. |
Windforce | Weapon | Rogue | Lucky Hit: Attacks have a chance to deal double damage and knock back the target. |
Flamescar | Weapon | Sorcerer | While channeling Incinerate, you periodically shoot embers that home to enemies and deal Fire damage. |
Staff of Endless Rage | Weapon | Sorcerer | Every third Fireball launches two additional projectiles. |
Staff of Lam Esen | Weapon | Sorcerer | Charged Bolts pierce but deal less damage. |
Andariel’s Visage | Helm | All | Lucky Hit: Create a Poison Nova that damages enemies in an AoE for five seconds. |
Harlequin Crest | Helm | All | Gain 4+ ranks to all skills plus damage reduction. |
Fists of Fate | Gloves | All | Your attacks have a chance to heal, regain resource, Immobilize, Daze, and deal between 1% and 300% their usual damage. |
Frostburn | Gloves | All | Lucky Hit: Freeze an enemy for two seconds. |
Razor Plate | Chest | All | Gain a massive number of Thorns. |
Temerity | Pants | All | Lucky Hit: Up to 5% chance to heal. Effects that heal you beyond 100% grant a barrier that lasts for eight seconds. |
Penitent Greaves | Boots | All | You leave behind a trail of frost that Chills enemies and deal more damage to Frozen enemies. |
Melted Heard of Selig | Amulet | All | Gain +30% max resource. Where you take damage, drain resource for every 1% of life you would’ve lost instead. |
Mother’s Embrace | Ring | All | If a Core skill hits five or more enemies, reruns some of its resource cost. |
Ring of Starless Skies | Ring | All | Each Core skill reduces its resource cost, stacking up to 40% |
Battle Trance | Amulet | Barbarian | Increases Frenzy’s max stacks by two. Gain increased attack speed with max Frenzy. |
100,000 Steps | Boots | Barbarian | After gaining the final damage bonus from Walking Arsenal Passive skill, you automatically cast Ground Stomp and gain Fury once every 30 seconds. |
Gohr’s Devastating Grips | Gloves | Barbarian | Whirlwind explodes after its end dealing a portion of its damage as Burning to nearby enemies. |
Rage of Harrogath | Chest | Barbarian | Lucky Hit: Reduce the cooldowns of your mom-Ultimate skills by 1.5 seconds when you inflict Bleeding on Elites. |
Blood Artisan’s Cuirass | Chest | Necromancer | Picking up a certain number of Blood Orbs spawns a Bone Spirit, dealing extra damage based on your Life percentage. |
Deathless Visage | Helm | Necromancer | Bone Spear leaves behind echoes that explode, dealing extra damage. |
Deathspeaker’s Pendant | Amulet | Necromancer | Blood Surge casts a mini nova around your minions, dealing up to 50% increased damage based on enemies hits by the initial cast. |
Greaves of the Empty Tomb | Boots | Necromancer | Create a Desecrated ground beneath your Sever specters, dealing Shadow damage over two seconds. |
Howl from Below | Gloves | Necromancer | Corpse Explosion now creates a Volatile skeleton that charges as a random enemy and explodes for extra damage. |
Ring of Mendeln | Ring | Necromancer | When you have seven or more minions, gain Lucky Hit: 10% chance to empower your minions, making their next attack explode for extra damage. |
Insatiable Fury | Chest | Druid | Werebear form is now your true form and you gain +2 ranks to all Werebear skills. |
Mad Wolf’s Glee | Chest | Druid | Werewolf form is now your true form and you gain +2 ranks to all Werewolf skills. |
Hunter’s Zenith | Ring | Druid | Gain a bonus when you kill with shapeshifting. Werewolf: your next non-ultimate Werebear skill costs no resource and has no cooldown. Werebear: you next non -ultimate Werewolf skill costs no resource and has no cooldown. |
Storm’s Companion | Pants | Druid | Your wolf companions deal Lightning damage and gain the Storm Howl ability. |
Vasily’s Prayer | Helm | Druid | Your Earth skills are now also Werebear skills and Fortify you. |
Grasp of Shadow | Gloves | Rogue | Lucky Hit: Damaging an enemy with a Vulnerable enemy with a Cutthroat or Marksman skill had a chance to summon a Shadow Clone that mimics your attack. |
Cowl of the Nameless | Helm | Rogue | You gain increased Lucky Hit chance against Crowd Controlled enemies. |
Eyes in the Dark | Pants | Rogue | Unless it hits a boss or player, Deathtrap will continue to re-arm itself until it kills an enemy, though it has an increased cooldown. |
Word of Hakan | Amulet | Rogue | Your Rain of Arrows is always imbued with all Imbuements at once. |
Raiment of the Infinite | Chest | Sorcerer | After using Teleport, close enemies are Pulled to you and Stunned, but Teleport’s cooldown is increased by 20%. |
Iceheart Brais | Pants | Sorcerer | Enemies that die while Frozen have a chance to unleash a Frost Nova. |
Gloves of the Illuminator | Gloves | Sorcerer | Fireball now bounces as it travels, exploding each time it hits the ground, dealing less damage with each. |
Esu’s Heirloom | Boots | Sorcerer | Your Critical Strike chance is increased by a percentage of your Movement Speed bonus. |
Esadora’s Overflowing Cameo | Amulet | Sorcerer | Upon collecting Crackling Energy, there is a 10% chance to release a Lightning Nova, dealing Lightning damage. |
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