All Storyteller Chapter 6 Answers

All Storyteller Chapter 6 Answers

As we approach Storyteller Chapter 6: The Manor, things start to get a bit tricky with the murder mystery vibes. We’ll create the story of a vengeful butler who finally gets revenge on the Duke and Duchess that he serves. However, though the stories of Murder, Weapons, Telltale, and Fingerprints, things can get pretty difficult. This isn’t Chapter 1 anymore, and it’s rather clear as you start to piece the stories together. Let’s check out all the answers for Storyteller Chapter 6: The Manor.

Estimated reading time: 5 minutes

Storyteller Chapter 6: The Manor

Storyteller Chapter 6: The Manor
Image Source: Annapurna Interactive via The Gaming Cavern

In Storyteller Chapter 6: The Manor, we’ll create stories about Murder, Weapon, Telltale, and Fingerprints.

1. Murder

Murder
Image Source: Annapurna Interactive via The Gaming Cavern
  • Butler’s Rampage
    • First, drag the Gun Scene into the left box, then add in the Butler.
    • Next, drag the Ballroom Scene into the center box and add both the Duke and the Butler in so the Butler will shoot the Duke.
    • Finally, drag the Ballroom Scene into the right box, and add the Butler and Duchess into it. The Butler will shoot the Duchess, getting the final bit of revenge on his employers.

2. Weapon

Weapon
Image Source: Annapurna Interactive via The Gaming Cavern
  • Duke Feels Relief
    • Drag the Gun Scene into the top left box, then add the Butler.
    • Next, drag the Gun Scene into the top right box and add in the Duke, so he gets worried about the gun being missing.
    • Now, drag the Gun Scene into the bottom left box and add the Butler so he will put the gun back.
    • Finally, drag the Gun Scene into the bottom right box and add the Duke so he feels relief that his gun is back where it should be.

3. Telltale

Telltale
Image Source: Annapurna Interactive via The Gaming Cavern
  • Murderer is Arrested
    • First, drag the Gun Scene into the top left box, then drag in the Butler.
    • Next, drag the Ballroom Scene into the top right box, and drag the Butler and Duke into it so the Butler kills the Duke.
    • Now, drag the Remorse Scene into the bottom left box and drag in the Butler.
    • Finally, drag the Ballroom Scene into the bottom right box, then add the Detective and Butler, so the Butler feels guilty and turns himself in.

4. Fingerprints (Murderer)

Fingerprints Murderer
Image Source: Annapurna Interactive via The Gaming Cavern
  • Murderer Gets Arrested
    • First, drag the Gun Scene into the top left box, then add the Detective.
    • In the top center box, drag the Gun Scene, then add the Butler.
    • Now, in the top right box, drag the Ballroom Scene, then add the Butler and Duke so the Duke gets shot.
    • Next, drag the Gun Scene into the bottom left box and add the Butler so he puts the gun back.
    • In the Botton center box, drag the Gun Scene then add the Detective.
    • Finally, drag the Ballroom Scene into the bottom right box, then add the Detective and Butler.

5. Fingerprints (Innocent)

Fingerprints Innocent
Image Source: Annapurna Interactive via The Gaming Cavern
  • Innocent Gets Arrested
    • First, drag the Gun Scene and the Butler into the top left box.
    • In the top center box, drag the Ballroom Scene. Add in the Butler and the Duchess so the Duchess gets shot.
    • Now, drag the Gun Scene into the top right box and add the Butler so he will put the gun back after the murder.
    • In the bottom left box, drag the Gun Scene, and then the Duke. The Duke will touch the gun, leaving his fingerprints on it.
    • Next, drag the Gun Scene into he bottom center box. Add the Detective into to box to find the Duke’s fingerprints.
    • Finally, add the Ballroom Scene into the bottom right box and add the Detective and Duke, so the Duke gets arrested for the murder the Butler committed.

Storyteller is now available on PC.

Leave a Reply

Powered by WordPress.com.

Discover more from The Gaming Cavern

Subscribe now to keep reading and get access to the full archive.

Continue reading